
Two parallel dimensional planes, Arcanus and Myrror. Over 250 unique magical items, as well as custom crafting. But in the end, remember: there can be only one Master of Magic.ġ96 unique unit types. Always beware of the machinations of your rival wizards, who seek to reach your same goals. Research new spells, engage in alchemy, perform rituals and use your arcane powers to change the world around you. Fight tactical turn-based battles and affect the outcome with your magic. Enemy wizards are now less apt to raze conquered cities. Recruit and command mighty armies of elves, dragons, dwarves, orcs and many more. Armies of a banished wizard will now continue to follow their battleplan instead of going onto the defensive as occurred in previous versions. Choose from different schools of magic and fantasy races to command, then lead your minions and expand your influence and power across the land. In Master of Magic you take up the role of one of 14 unique and diverse great wizards who compete with each other to dominate the worlds of Arcanus and Myrror. Feel at home in your very own Wizard Tower where you can enhance and customize the way you play by building a thriving town, brewing your own reagents, crafting or buying your own gear, powering up your magic, and recruiting help.Master of Magic is a combination of an RPG and a strategy game, a remake of a classic from the 90s. Every dungeon is unique, no two locations will ever be the same.

In your quest you'll explore randomly generated dungeons, collect treasures, master magic, avoid traps, solve puzzles, and of course cleanse the dungeons of all the evil minions within. Many of the elam are in denial, but some of them want to take the radical step of allowing banlits, including women, into the Guild. Now, many generations later, the elam magic is weakening, and latent magic talent has reappeared among the banlit population.

The Guild has never admitted banlits because of their lack of magical capacity and they've never admitted women because they believed women were too weak-minded to control such power.

The Council oversees the elam families, aristocrats who are descended from the first humans in Rilfanor, and the banlits, who were originally people born without magical abilities.
